using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; [InitializeOnLoad] public class ReloadManager { static ReloadManager() { EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChangedInEditMode; } private static void OnActiveSceneChangedInEditMode(Scene currentScene, Scene nextScene) { GameObject[] rootObjects = nextScene.GetRo..