Unity/최적화

[Unity/최적화] Physics.OverlapSphere vs Physics.OverlapSphereNonAlloc

sorry0101 2024. 7. 12. 16:16

Physics.OverlapSphere

-> 조건에 부합하는 객체 모두 검출

 

Physics.OverlapSphereNonAlloc

-> 지정한 배열 크기만큼만 검출

 

모두 검출할 필요없는 상황에서는 NonAlloc을 사용

 

참고

[1] https://docs.unity3d.com/ScriptReference/Physics.OverlapSphereNonAlloc.html

[2] https://docs.unity3d.com/ScriptReference/Physics.OverlapSphere.html